It's a little strange that I don't have more art done for it, since it's one of my favorite games. ![]() I had a brief encounter with my Zelda 1 project in March 08. It's a bit disappointing that the Sega Master System with its 16+16 color palettes didn't have any great looking games. Final Fantasy 1 had little guys where the top half of a character used a different palette. Games like Megaman layed sprites on top of each other, but doing so can create flicker due to sprite and scanline limitations. One or two extra colors would've done wonders, but bits and bytes don't work like that. That said, the three to four colors per character restriction (e.g. Also, a lot of 16-bit graphics did nothing of value with the extra colors (stupid muddy gradients, chrome, pillow shading, etc.) When 16-bit stuff messes up, it's mostly ugly. Even if a design was messed up, it still had charm. ![]() I think it's more fun to draw stuff from older 8-bit games, because the graphics leave something for my imagination, and the hardware restrictions forced designs to be effective and to the point. Lately, I've been discovering games for consoles which I didn't have, such as the Sega Master System, MSX, BBC Micro, ZX Spectrum, etc. When the SNES came out I was much more into computers. Computers aside, I grew up with the Mattel Intellivision and NES.
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